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2.6 Choice
Choosing a solution. There are two different ways to build mLearning. Courses can be made available via a mobile App that is designed for a specific SmartPhone or tablet or they can be available as a Universal Mobile App. Universal Mobile App's use the SmartPhone's browser. The pro's and con's of each approach is detailed below:

Feature

Pro

Con

ReadyGo's Solution

Universal Mobile App

Creating mLearning - a universal mobile App

One development cycle works on all the different SmartPhones.

Need to test out and make sure the technology you are deploying to create mLearning is supported by the different mobile browsers. For example iPhone does not support Flash.


Need to make sure that when you are developing your mLearning any added multi-media is slim so your course downloads and runs fast on a mobile device.

ReadyGo WCB has done all the work behind the screens.  Just use our software to create mLearning including tests and surveys.

Accessing mLearning

It uses the SmartPhone's browser  - nothing to download.

Do not need to put it in a mobile store - just e-mail your learners a link to the course


Running mLearning

Courses run well on the browser of SmartPhones and Tablets.


ReadyGo has designed our courses to work well on all SmartPhones and Tablets.

Cost mLearning

Cost to serve: It uses web technology.  typically no cost unless you charge for access.


Cost to create: ReadyGo WCB costs $499.  No programming skills necessary to create courses and tests.

Mobile Apps

Pro

Con

ReadyGo

Creating an App as a course

When developing for a specific platform, App creators can be assured that their feature works. An App can be developed so that it is optimized to run effectively on a specific mobile devices.

An App developer needs to create specifically for each platform e.g. Android, Blackberry, iPhone, ... Each player uses a different operating system and supports different technology. Porting to different players is not trivial.

ReadyGo WCB creates Universal Mobile Apps, not SmartPhone specific Apps

Downloading an App

Apps are found in SmartPhone vendor stores.  Making it easy for SmartPhone users to find, buy, and install an App

App makers only get 70% of the purchase price of the Apps they sell

.

Running an App

Apps are bought from an App store.  They download quickly and run on your SmartPhone

  • Many times end users will not have access to the necessary network speeds to download and install the Apps they want on the fly. 
  • Learners will need to download a course ahead of time.
  • Can your learners access your training from their web site or will you need to register your mLearning courses with a SmartPhone vendor


Cost for an App

Cost to serve: App stores make it simple to sell courses.
Cost to create: It costs anywhere between $10,000 to $150,000 to create one app that works with one type of SmartPhone.

Consumers need to pay to access many popular Apps


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        Building mLearning
        1About 2Start 3Creation 4Players 5ReadyGo WCB