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3.9 Multimedia
Video and other multimedia should be carefully considered before being placed in a course.
  1. If you're going to create multi-media limit the length to less then 30 seconds. Longer then 30 seconds will result in your learner spending more time watching the multi-media buffering then actually viewing it.
    1. Bandwidth in many areas is not yet strong enough to make viewing multi-media on a mobile device an enjoyable experience.
    1. Just 10 years ago it would have been miserable to watch TV over a computer, now it is a big business.
    1. On page 3.2. there is a short video. The video is in Flash in our eLearning course. In our mLearning course we added a Quicktime version so that the video would appear on iPhones and iPads.
    1. On page 5.1 of this course we have included a three minute long video. In our mLearning version of this course we have links to the video. Unless someone is in a WiFi hot spot they will not be able to view this video.
  1. Multimedia has inconsistent SmartPhone support between players.
  1. Plug-ins such as Flash, PDF, and many types of movies work work on some SmartPhones but not on others.
    1. Flash - iPhone and Blackberry do not support flash, while Android does support Flash. Also, since flash scales to the browser size flash simulations that work well on a computer may be scaled too small to be usable on a SmartPhone.
    1. PDF - PDFs work on some SmartPhones, but since PDFs scale to the browser size PDFs are typically scaled too small to be usable on a SmartPhone.
  1. Movies- some SmartPhones support movie formats, but even then, the user must be in a hot spot area that supports the data transfer speeds necessary for watching movies.
  1. HTML5, the web standard supported by most popular mobile browsers, including Android, Blackberry, and iPhone. HTML5 has a built in audio (OGA) and video (OGV) capability. When you save audio and video as OGA and OGV your SmartPhone learner is not required to download a plug-in to access rich media.
It's True! It's True! ReadyGo WCB supports HTML5, OGA and OGV while most SmartPhones do not yet support HTML5.
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Building mLearning
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